Endgame pvp in survival is slow and tedious. Strong armor sets and powerful defensive ces make it nearly impossible to kill others. To make endgame pvp fun again, I think that its crucial to modify a few mechanics.
Combat Mcmmo
One way to increase the damage that a player can deal is by making combat mcmmo skills grindable again.
As far as I am aware the original reason for exp gain from spawner spawned mobs being turned off was bleeding, wich is now disabled and as such not a problem anymore. The current way to grind combat mcmmo is extremely slow, painful and not really worth it, especially when pvping doesnt offer any reward and as such discourages players from pvping. Of course, exp gain from spawner spawned mobs should still be lower than naturally spawned ones. I suggest taking the exp gain rate from sf and cutting it in half, as sv has a lot more powerful grinders.
Ce modifications
Currently there are a lot of ces that heal or reduce damage taken. Especially when combining all of them is an option, they can make a player nearly immortal. I belive that Enlightened is one of the most important one of them for pvp.
It has the power to heal the player when they get hit. In endgame pvp, it takes a lot of hits to lower your opponents health, as most use armor sets with prot 7 or higher combined with ces that give resistance 2, cut incoming dmg in half , give extra health ect. This makes players with such an armor set immune to most weapons, as the ce heals faster than they take dmg. For example, a netherite doge sword cannot kill a fully equiped player, even if they dont move or fight back in any way (as long as that player keeps eating or has the implants ce). I belive that to make pvp more fun, Enlightened has to be nerfed significantly or removed, as well as the max level of some other ces being changed slightly: Nursery 5 -->4 Savior 5 -->4 Overload 5 --> 4
Less focus on deffensive ces during events
Many events in the past have given us some high level deffensive ces that make endgame pvp even slower. I think that in the future less deffensive ces above the max level should be given out. For example Overload 7, Enlightended 7 and Implants 7 all make it a lot harded to kill player, as they all increase health or health regeneration. Instead, I suggest more focus on offensive ces for both armor and weapons.
Closing statement
These suggestions are of course only my view on how the situation should be handeld. If anyone has some other ideas about this, I encurage them to reply with them to this discussion.