I believe /marry should be added to the Dogecraft server due to numerous players rallying for it in ideas and feedback and global chat as well as the benefits it offers to the whole player base.
/Marry is fairly self-explanatory plugin, two players are able to be wed to each other in game with a degree of validity that can only come from a Minecraft server.
The obvious drawback to /marry would be the potential it has to promote role-play, behaviour that is not allowed on the Dogecraft server. To restrict this, players would need to be at a certain rank to access the command, disallowing new and usually somewhat unruly players from participating in role play that can lead to a violation of the established rules. All marriages must be consensual between parties as well to prevent toxicity.
Local chat use would be heavily encouraged for all marriage related conversations, further preventing role-play behaviour appearing in global chat. Players who disrespect these rules will be punished as normal for repeated role-play in global chat.
/Marry would increase player moral due to the outstanding support for it, the chance to get married in Minecraft is often a light-hearted joke but can be a new goal for players to work towards as they rank up.
/Marry also further promotes the sense of community doge has within all its players, despite being non-binding, it can mean a lot for the player base and the people special to them.
/Marry has been long requested
Due to the consensual nature of /marry, this would discourage toxic behaviour as no one wants to marry an asshat.
Think of the tax benefits
The implementation of /marry will also shut us up about wanting it.
I need to marry fake >_> so please TT