Currently there are only two sets available:
- Toolkit (stone sword, stone pickaxe, stone axe)
- Enchanter (15 paper, 5 leather)
The current sets are quite simplistic; the toolkit can be seen as too beginner-friendly and allrounder, while the enchanter is for more advanced players who make their own tools and may never use their paper throughout the session.
I suggest we have starter sets that follow certain job types, mainly containing resources that are hard to come by (like mob drops), yet in their base form, versatile enough for players to decide what to do with their resources. Everyone is expected to make their own crafting table and gather the extra materials they would need in game.
Having different specialised sets will encourage team play/temporary alliances, as players with different sets band together to help each other out, before turning on each other Hunger Games style. It also encourages players to challenge themselves with different playstyles. Think arena sets, but very nerfed.
- Gatherer: 8 cobblestone, 6 sticks (pick, shovel etc.)
- Warrior: 3 iron, 2 sticks (sword or axe)
- Defender: 1 iron, 2 logs (shield)
- Hunter: 3 string, 3 sticks (bow or fishing rod)
- Enchanter: 15 sugarcane, 5 leather
- Alchemist: 3 blaze rod, 8 wart
- Healer: 8 apples
- Arsonist: 1 flint, 5 gunpowder
- Beast Tamer: 8 bones, 1 saddle, 3 carrots
- Merchant: 2 emerald blocks
- Technician: 2 Redstone blocks
- Summoner: 1 carved pumpkin, 8 snowballs
- Enderman: 5 enderpearls, 1 shulker
- Diver: 5 scute, 1 sponge
- Bucketeer: 2 buckets
- Disc Jockey: 1 diamond, 1 CD "Disc11"