Simply stating a potential concept for future fresh starts on any server mode -
[ More relevant to economies for modes like skyblock ]
Due to purchases made by certain players, money ends up being circulated way too fast and items lose value quickly.
The idea is to have server-wide money goals that have to be hit to unlock certain parts of gameplay;
For example, restricting the use of certain spawners until a money goal is hit (or even another style of goal).
There's still some thought to be put in, though I just wanted to see if this is a completely stupid idea.
Looking for development really. I understand that it might halt/slow-fast players that advance quickly and grind a lot, but it will be helpful at starts so people fly miles ahead within the first day.
Not sure if I made any half-decent points here or kept repeating myself but yeah, gimme feedback.
Thanks for your time. I look forward to seeing what people have to say.
Prosp
Lemme borrow a kiss I swear ill give it back.